Xploris STEAM Lesson Library
Engaging, hands-on lesson plans featuring Science, Coding, Art, and Control for a dynamic learning experience
Science
Lesson plan
Description
Compare temperatures in sunny and shaded areas.
Measure temperatures inside and outside a greenhouse.
Explore how heart rate changes at rest and after exercise.
Draw a graph and match it with real-time data from the distance sensor.
Measure speed and acceleration during a schoolyard race.
Track temperature and light changes over 24 hours.
Explore how light reflects off different surfaces.
Create an electric battery using potatoes and lemons.
Measure sound levels as you move away from the source.
Observe how skin temperature changes under different conditions.
Test which sunglasses absorb the most light.
Observe how hot and cold water reach temperature equilibrium when mixed.
Explore how our heart rate adapts while swimming.
Control
Lesson plan
Description
Use the light sensor to control a flower animation’s opening.
Measure temperatures inside and outside a greenhouse.
Represent distance using varying musical notes.
Art
Lesson plan
Description
Create a still image of an elephant.
Create simple animations of hearts changing colors.
Use layers to design and animate moving characters.
Use animation layers to create a sailing boat in motion.
Create an advanced yet simple multi-layer bird animation.
DESIGN STILL IMAGES WITH PERFECT ONE-AXIS SYMMETRY.
COMPOSING “HAPPY BIRTHDAY” AND ADD IT TO A BIRTHDAY CAKE ANIMATION.
Coding
Lesson plan
Description
A SIMPLE INTRODUCTION TO BLOCKS CODING: DISPLAYING “HELLO WORLD”.
WRITE CODE TO DISPLAY ALL NUMBERS FROM 1 TO 100 DIVISIBLE BY 3.
DESIGN CODE TO DISPLAY THE FIBONACCI SEQUENCE.
DRAW 4 STILL IMAGES OF FRACTIONS AND USE CODE TO DISPLAY AND EXPLAIN FRACTIONS CONCEPTS
WRITE CODE TO DISPLAY A SET OF LARGE TO SMALL RECTANGLES IN DIFFEREMNT COLORS.
USE CODE TO CREATE A THERMOMETER BETWEEN 20-30°C
USE CODE TO SCROLL AN ARROW TO IMITATE MOVING FORWARD.
DISPLAY UP AND DOWN ARROWS TO INDICATE CHANGING DISTANCES.
USE LOOPS AND X,Y PLOT COMMANDS TO DRAW A CHESSBOARD PATTERN.
DISPLAY A FLASHING WHITE STAR AT RANDOM X,Y COORDINATES.
Mathematics
Lesson plan
Description
DESIGN STILL IMAGES WITH PERFECT ONE-AXIS SYMMETRY.
WRITE CODE TO DISPLAY ALL NUMBERS FROM 1 TO 100 DIVISIBLE BY 3.
DESIGN CODE TO DISPLAY THE FIBONACCI SEQUENCE.
DRAW 4 STILL IMAGES OF FRACTIONS AND USE CODE TO DISPLAY AND EXPLAIN FRACTIONS CONCEPTS
WRITE CODE TO DISPLAY A SET OF LARGE TO SMALL RECTANGLES IN DIFFEREMNT COLORS.